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・ Electret
・ Electret microphone
・ Electribal Memories
・ Electribe
・ Electribe 101
・ Electric (disambiguation)
・ Electric (Girlband song)
・ Electric (Jack Ingram album)
・ Electric (Leila K song)
・ Electric (Lisa Scott-Lee song)
・ Electric (Melody Club song)
・ Electric (Paul Rodgers album)
・ Electric (Pet Shop Boys album)
・ Electric (Richard Thompson album)
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Electric (software)
・ Electric (The Cult album)
・ Electric acoustic stimulation
・ Electric aircraft
・ Electric Aircraft Corporation
・ Electric Aircraft Corporation ElectraFlyer Trike
・ Electric Aircraft Corporation ElectraFlyer-C
・ Electric Aircraft Corporation ElectraFlyer-X
・ Electric and Acoustic Hard Cell Live
・ Electric Angel
・ Electric Angels
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・ Electric arc
・ Electric arc furnace
・ Electric Area


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Electric (software) : ウィキペディア英語版
Electric (software)

The Electric VLSI Design System is an EDA tool written in the early 1980s by Steven M. Rubin. Electric is used to draw schematics and to do integrated circuit layout.
It can also handle hardware description languages such as VHDL and Verilog. The system has many analysis and synthesis tools, including Design rule checking, Simulation, Routing, Layout vs. Schematic, Logical Effort, and more.
Electric is currently part of the GNU project and has been developed in Java and distributed as free and open-source software, subject to the requirements of the GNU General Public License (GPL), version 3 or any later.
==Alternative Design Style for Integrated Circuits==
Unlike other systems that design integrated circuits (ICs) by manipulating polygons on different layers of the wafer, Electric views IC layout as connected circuitry, similar to the way schematic capture systems work. In Electric, designers place nodes (transistors, contacts, etc.) and connect them with arcs (wires). This has advantages and disadvantages.
One advantage is that circuits are always extracted, so analyses that need to know the topology (Layout vs. Schematic, Simulation, etc.) can run faster. Also, by presenting a schematic-capture-like user interface, the system offers a uniform user experience for both IC layout and schematic design. And finally, the nodes-and-arcs view of a circuit makes it easy to add layout constraints to the arcs which allow the designer to "program" the layout so that it stays connected as changes are made.
This style of design also has disadvantages. One disadvantage is that designers are not used to such an interaction and require training in order to use it. It has been observed that people with no previous experience in IC layout are comfortable with Electric's unusual style, but those who have done IC layout on other systems find Electric difficult to use. Another disadvantage is that it is hard to import polygons from traditional systems because they have to be node-extracted, and the polygons don't always match the set of nodes and arcs provided by Electric.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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